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Halo: Reach 
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Post Halo: Reach
Leaked screens of the next halo?

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Thu Nov 05, 2009 10:08 pm
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Post Re: Halo: Reach
Debut reveal Trailer

Soldiers look SWEET!

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Mon Dec 14, 2009 2:02 pm
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Post Re: Halo: Reach
Besides wanting to finish the single player story and now the fire fight mode I have little interest in anything Halo. I have not enjoyed it online for a fairly long time. Private rooms are a blast to be sure but anything public is just a waste of my time unless I have every waking hour of my life to devote to it like many of the people that play that game do.

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Mon Dec 14, 2009 2:32 pm
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Post Re: Halo: Reach
ODST was a blast, especially online co-op.

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Tue Dec 15, 2009 11:18 am
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Post Re: Halo: Reach
IGN First Look - Bungie unveils "the definitive Halo title."

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Fri Feb 12, 2010 9:19 am
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Post Re: Halo: Reach
New multiplayer trailer

Looks like Reach online is going to be a completely new and different Halo.

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Wed Mar 03, 2010 6:05 pm
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Post Re: Halo: Reach
Reach's multiplayer modes

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Fri Apr 16, 2010 9:33 pm
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Post Re: Halo: Reach
Other than the new game types and a few new gameplay details, the MP looks pretty much the same. I will still play it though!

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Tue Apr 20, 2010 11:23 am
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Post Re: Halo: Reach
I could dump some time into this if it releases in late fall. I still am not crazy about any MP Halo matches as it seems you really have to play alot to be any shade of decent.

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Tue Apr 20, 2010 1:25 pm
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Post Re: Halo: Reach
http://arstechnica.com/gaming/news/2010/04/refined-polished-punishing-ars-plays-halo-reach-multi.ars

A good article from a Tech blog. To me, this article has more the game more appealing. It should be interesting as to how the credit/upgrades are received. I always feel disadvantaged by scenarios like this because of the limited time I get to play.

Daily and weekly challenges are a new offering that may increase replay-ability. Changes to the match making system may also make the game more playable.

Interesting to say the least.

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Wed Apr 21, 2010 9:34 am
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